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![]() Starting position for English draughts on an 8×8 draughts board | |
Years active | at least 5,000 |
---|---|
Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Setup time | <1 minute |
Playing time | Casual games usually last 10 to 30 minutes; tournament games last anywhere from about 60 minutes to 3 hours or more. |
Random chance | None |
Skill(s) required | Strategy, tactics |
Synonym(s) | Checkers Chequers |
Draughts (British English) or checkers[note 1] (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque.[1] The name derives from the verb to draw or to move.[2]
The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8, and international draughts, played on a 10×10 board. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board.
English draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play.
Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. When presented, capturing is mandatory in most official rules, although some rule variations make capturing optional.[3] In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.
Uncrowned pieces (MEN) move one step diagonally forwards, and capture an opponent's piece by moving two consecutive steps in the same line, jumping over the piece on the first step. Multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be in the same line and may "zigzag" (change diagonal direction). In English draughts men can jump only forwards; in international draughts and Russian draughts men can jump both forwards and backwards.
When a man reaches the kings row (also called crownhead, the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man (crowned), and acquires additional powers including the ability to move backwards and (in variants where they cannot already do so) capture backwards. Like men, a king can make successive jumps in a single turn provided that each jump captures an enemy man or king.
In international draughts, kings (also called flying kings) move any distance along unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it. Because jumped pieces remain on the board until the turn is complete, it is possible to reach a position in a multi-jump move where the flying king is blocked from capturing further by a piece already jumped.
Flying kings are not used in English draughts; a king's only advantage over a man is the ability to move and capture backwards as well as forwards.
In most non-English languages (except those that acquired the game from English speakers), draughts is called dame, dames, damas, or a similar term that refers to ladies. The pieces are usually called men, stones, "peón" (pawn) or a similar term; men promoted to kings are called dames or ladies. In these languages, the queen in chess or in card games is usually called by the same term as the kings in draughts. A case in point includes the Greek terminology, in which draughts is called "ντάμα" (dama), which is also one term for the queen in chess.
Similar games have been played for millennia.[4] A board resembling a draughts board was found in Ur dating from 3000 BC.[5] In the British Museum are specimens of ancient Egyptian checkerboards, found with their pieces in burial chambers, and the game was played by Queen Hatasu.[4][6] Plato mentioned a game, πεττεία or petteia, as being of Egyptian origin,[6] and Homer also mentions it.[6] The method of capture was placing two pieces on either side of the opponent's piece. It was said to have been played during the Trojan War.[7][8] The Romans played a derivation of petteia called latrunculi, or the game of the Little Soldiers. The pieces, and sporadically the game itself, were called calculi (pebbles).[6][9]
An Arabic game called Quirkat or al-qirq, with similar play to modern draughts, was played on a 5×5 board. It is mentioned in the 10th-century work Kitab al-Aghani.[5] Al qirq was also the name for the game that is now called nine men's morris.[10] Al qirq was brought to Spain by the Moors,[11] where it became known as Alquerque, the Spanish derivation of the Arabic name. The rules are given in the 13th-century book Libro de los juegos.[5] In about 1100, probably in the south of France, the game of Alquerque was adapted using backgammon pieces on a chessboard.[12] Each piece was called a "fers", the same name as the chess queen, as the move of the two pieces was the same at the time.[13]
The rule of crowning was used by the 13th century, as it is mentioned in the Philip Mouskat's Chronique in 1243[5] when the game was known as Fierges, the name used for the chess queen (derived from the Persian ferz, meaning royal counsellor or vizier). The pieces became known as "dames" when that name was also adopted for the chess queen.[13] The rule forcing players to take whenever possible was introduced in France in around 1535, at which point the game became known as Jeu forcé, identical to modern English draughts.[5][12] The game without forced capture became known as Le jeu plaisant de dames, the precursor of international draughts.
The 18th-century English author Samuel Johnson wrote a foreword to a 1756 book about draughts by William Payne, the earliest book in English about the game.[6]
English draughts (American 8×8 checkers) has been the arena for several notable advances in game artificial intelligence. In the 1950s, Arthur Samuel created one of the first board game-playing programs of any kind. More recently, in 2007 scientists at the University of Alberta[14] developed their "Chinook" program to the point where it is unbeatable. A brute force approach that took hundreds of computers working nearly two decades was used to solve the game,[15] showing that a game of draughts will always end in a draw if neither player makes a mistake.[16][17] The solution is for the draughts variation called go-as-you-please (GAYP) checkers and not for the variation called three-move restriction checkers. As of December 2007, this makes English draughts the most complex game ever solved.
Generalized Checkers is played on an N × N board.
It is PSPACE-hard to determine whether a specified player has a winning strategy. And if a polynomial bound is placed on the number of moves that are allowed in between jumps (which is a reasonable generalisation of the drawing rule in standard Checkers), then the problem is in PSPACE, thus it is PSPACE-complete.[18] However, without this bound, Checkers is EXPTIME-complete.[19]
However, other problems have only polynomial complexity:[18]
Column draughts (Russian towers), also known as Bashni, is a kind of draughts, known in Russia since the beginning of the nineteenth century, in which the game is played according to the usual rules of draughts, but with the difference that the beaten draught is not removed from the playing field, and is captured under the beating figure (draught or tower).
The resulting towers move around the board as a whole, "obeying" the upper draught. When taking the tower, only the upper draught is removed from it. If on the top there is a draught of other colour than removed as a result of fight, the tower becomes a tower of the rival. Rules for the movement of draughts and kings correspond to the rules of Russian draughts.
National variant | Board size | Pieces per side | Double-corner or light square on player's near-right? | First move | Capture constraints | Notes |
---|---|---|---|---|---|---|
International draughts (or Polish draughts) | 10×10 | 20 | Yes | White | A sequence must capture the maximum possible number of pieces. | Pieces promote only when ending their move on the final rank, not when passing through it. It is mainly played in the Netherlands, Suriname, France, Belgium, some eastern European countries, some parts of Africa, some parts of the former USSR, and other European countries. |
Ghanaian draughts (or damii) | 10×10 | 20 | No[20] | White | Any sequence may be chosen, as long as all possible captures are made. Overlooking a king's capture opportunity leads to forfeiture of the king. | Played in Ghana. Having only a single piece remaining (man or king) loses the game. |
Frisian draughts | 10×10 | 20 | Yes | White | A sequence of capture must give the maximum "value" to the capture, and a king (called a wolf) has a value of less than two men but more than one man. If a sequence with a capturing wolf and a sequence with a capturing man have the same value, the wolf must capture. The main difference with the other games is that the captures can be made diagonally, but also straight forwards and sideways. | Played primarily in Friesland (Dutch province) historically, but in the last decade spreading rapidly over Europe (e.g. the Netherlands, Belgium, Italy, Czech Republic, Ukraine and Russia) and Africa, as a result of a number of recent international tournaments and the availability of an iOS and Android app "Frisian Draughts". |
Canadian checkers | 12×12 | 30 | Yes | White | A sequence must capture the maximum possible number of pieces. | International rules on a 12×12 board. Played mainly in Canada. |
Brazilian draughts (or derecha) | 8×8 | 12 | Yes | White | A sequence must capture the maximum possible number of pieces. | Played in Brazil. The rules come from international draughts, but board size and number of pieces come from English draughts.
In the Philippines, it is known as derecha and is played on a mirrored board, often replaced by a crossed lined board (only diagonals are represented). |
Pool checkers | 8×8 | 12 | Yes | Black | Any sequence may be chosen, as long as all possible captures are made. | Also called Spanish Pool checkers. It is mainly played in the southeastern United States; traditional among African American players. A man reaching the kings row is promoted only if he does not have additional backwards jumps (as in international draughts).[permanent dead link]
In an ending with three kings versus one king, the player with three kings must win in thirteen moves or the game is a draw. |
Jamaican draughts/checkers | 8×8 | 12 | Yes | Black | Any sequence may be chosen, as long as all possible captures are made. | Similar to Pool checkers with the exception of the main diagonal on the right instead of the left. A man reaching the kings row is promoted only if he does not have additional backwards jumps (as in international draughts).
In an ending with three kings versus one king, the player with three kings must win in thirteen moves or the game is a draw. |
Russian draughts | 8×8 | 12 | Yes | White | Any sequence may be chosen, as long as all possible captures are made. | Also called shashki or Russian shashki checkers. It is mainly played in the former USSR and in Israel. Rules are similar to international draughts, except:
There is also a 10×8 board variant (with two additional columns labelled i and k) and the give-away variant Poddavki. There are official championships for shashki and its variants. |
Mozambican draughts/checkers | 8×8 | 12 | No | White | A sequence must capture the maximum possible number of pieces. Although, a king has the weight of two pieces, this means with two captures, one of a king and one of piece you must choose the king; two captures, one of a king and one of two pieces, you can choose; two captures with one of a king and one of three pieces you choose the three pieces; two captures, one of two kings and one of three pieces, you choose the kings... | Also called "Dama" or "Damas". It is played along all of the region of Mozambique. In an ending with three kings versus one king, the player with three kings must win in twelve moves or the game is a draw. |
Tobit | 6x4 grid | 12 | N/A | White | Mandatory Capture and Maximum Capture | Played on a unique non-rectangular or square board of grids with 20 grid points and 18 endpoints. Played in the Republic of Khakassia. Movement and capture is orthogonal with backwards capture. The "Tobit," a promoted piece, moves like the King in Turkish draughts. |
Keny | 8x8 | 16 | N/A | Variable; Most rules have mandatory capture without maximum capture | Keny (Russian: Кены) is a draughts game played in the Caucasus and nearby areas of Turkey. It is played on an 8x8 grid with orthogonal movement. It is similar to Turkish Draughts, but has backwards capture and allows for men to jump over friendly pieces without capturing them similar to Dameo. |
National variant | Board size | Pieces per side | Double-corner or light square on player's near-right? | First move | Capture constraints | Notes |
---|---|---|---|---|---|---|
Spanish draughts | 8×8 | 12 | Light square is on right, but double corner is on left, as play is on the light squares. (Play on the dark squares with dark square on right is Portuguese draughts.) | White | A sequence must capture the maximum possible number of pieces, and the maximum possible number of kings from all such sequences. | Also called Spanish checkers. It is mainly played in Portugal, some parts of South America, and some Northern African countries. |
Malaysian/Singaporean checkers | 12×12 | 30 | Yes | Not fixed | Captures are mandatory. Failing to capture results in forfeiture of that piece (huffing). | Mainly played in Malaysia, Singapore, and the region nearby. Also known locally as "Black–White Chess". Sometimes it is played on an 8×8 board when a 12×12 board is unavailable; a 10×10 board is rare in this region. |
Czech draughts | 8×8 | 12 | Yes | White | If there are sequences of captures with either a man or a king, the king must be chosen. After that, any sequence may be chosen, as long as all possible captures are made. | This variant is from the family of the Spanish game. |
Slovak draughts | 8×8 | 8 | White | If there are sequences of captures with either a man or a king, the king must be chosen. After that, any sequence may be chosen, as long as all possible captures are made. | Occasionally mislabeled as Hungarian, this variant remains distinctly Slovak in origin and practice. | |
Hungarian Highlander draughts | 8×8 | 8 | White | All pieces are long-range. Jumping is mandatory after first move of the rook. Any sequence may be chosen, as long as all possible captures are made. | The uppermost symbol of the cube determines its value, which is decreased after being jumped. Having only one piece remaining loses the game. | |
Argentinian draughts | 8×8
10x10 |
12
15 |
No | White | A sequence must capture the maximum possible number of pieces, and the maximum possible number of kings from all such sequences. If both sequences capture the same number of pieces and one is with a king, the king must do. | The rules are similar to the Spanish game, but the king, when it captures, must stop after the captured piece, and may begin a new capture movement from there.
With this rule, there is no draw with two pieces versus one. |
Thai draughts | 8×8 | 8 | Yes | Black | Any sequence may be chosen, as long as all possible captures are made. | During a capturing move, pieces are removed immediately after capture. Kings stop on the square directly behind the piece captured and must continue capturing from there, if possible, even in the direction where they have come from. |
German draughts (or Dame) | 8×8 | 12 | Yes | Black | Any sequence may be chosen, as long as all possible captures are made. | Kings stop on the square directly behind the piece captured and must continue capturing from there as long as possible. |
Turkish draughts | 8×8 | 16 | N/A | White | A sequence must capture the maximum possible number of pieces. | Also known as Dama. All 64 squares are used, dark and light. Men move straight forwards or sideways, instead of diagonally. When a man reaches the last row, it is promoted to a flying king (Dama), which moves like a rook (or a queen in the Armenian variant). The pieces start on the second and third rows.
It is played in Turkey, Kuwait, Israel, Lebanon, Syria, Jordan, Greece, and several other locations in the Middle East, as well as in the same locations as Russian checkers. There are several variants in these countries, with the Armenian variant (called tama) allowing also forward-diagonal movement of men. |
Myanmar draughts | 8×8 | 12 | White | A sequence must capture the maximum possible number of pieces. | Players agree before starting the game between "Must Capture" or "Free Capture". In the "Must Capture" type of game, a man that fails to capture is forfeited (huffed). In the "Free Capture" game, capturing is optional. | |
Tanzanian draughts | 8×8 | 12 | Yes | Not fixed | Any sequence may be chosen, as long as all possible captures are made. | Captures are mandatory. When either a king or a man can capture, there is no priority. |
National variant | Board size | Pieces per side | Double-corner or light square on player's near-right? | First move | Capture constraints | Notes |
---|---|---|---|---|---|---|
English draughts | 8×8 | 12 | Yes | Black | Any sequence may be chosen, as long as all possible captures are made. | Also called "straight checkers" or American checkers, since it is also played in the United States. |
Italian draughts | 8×8 | 12 | No | White | Men cannot jump kings. A sequence must capture the maximum possible number of pieces. If more than one sequence qualifies, the capture must be done with a king instead of a man. If more than one sequence qualifies, the one that captures a greater number of kings must be chosen. If there are still more sequences, the one that captures a king first must be chosen. | It is mainly played in Italy and some North African countries. |
Gothic checkers (or Altdeutsches Damespiel or Altdeutsche Dame) | 8×8 | 16 | N/A | White | Captures are mandatory. | All 64 squares are used, dark and light. Men move one cell diagonally forward and capture in any of the five cells directly forward, diagonally forward, or sideways, but not backward. Men promote on the last row. Kings may move and attack in any of the eight directions. There is also a variant with flying kings. |
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